- Project Slayers wind breathing requires progression, training tasks, and 50 demon horns.
- Best route: level up first, farm demons efficiently, then complete the Wind trainer challenges.
- Core advantage: Wind offers ranged attacks, launchers, mobility, and strong combo potential.
- Boss advice: Use M1 pressure, blocking, and short skill windows against Sanemi.
- End goal: Farm mastery, improve your equipment, and use Wind Breathing during Final Selection.
Project Slayers Wind Breathing Requirements and Route
Project Slayers wind breathing is a progression-focused style associated with Sanemi Shinazugawa. Unlocking it is not an early-game purchase: you need enough levels, combat power, demon horns, and patience for several training activities. The most reliable approach is to build your character first instead of rushing directly to the Wind trainer.
Video Highlights:
- Reaches the Wind trainer after leveling through early quests and demon farming.
- Uses 50 demon horns as the primary training requirement.
- Demonstrates the Wind Breathing training sequence, including push-ups, boulder work, aim practice, and meditation.
- Shows early combat testing against Sanemi and Final Selection enemies.
The recorded progression route shows why preparation matters. Early quests against bandits and bears provide levels before the character moves into demon farming. Reaching a higher level also makes the demon-horn grind safer, especially when environmental hazards or crowded fights create additional pressure.
| Requirement | Recommended approach | Why it matters |
|---|---|---|
| Character level | Build several levels before demon farming | Higher health and damage reduce downtime |
| Demon horns | Farm demons and horn-dropping bosses | The Wind trainer asks for 50 demon horns |
| Weapon | Obtain a katana before extended mastery farming | M1 damage helps maintain consistent pressure |
| Money | Save currency for equipment and utility purchases | Better gear improves the full progression route |
| Survival tools | Prepare for cold and dangerous regions | Environmental damage can interrupt demon farming |
The exact enemy drops, trainer locations, and environmental mechanics can change between updates. Confirm the current in-game requirement before spending time on the final farming session.
The Wind trainer is reached by traveling through the world and following the relevant mountain and water routes. The route can feel longer than the actual combat requirements, so set a nearby spawn point whenever the game allows it. A close spawn reduces the cost of failed boss attempts and makes repeated farming more practical.
Level First
Complete early quests before farming demons. A stronger base character makes every later step safer.
Farm With a Plan
Focus on horn-dropping enemies and bosses instead of moving randomly between unrelated activities.
Save Your Currency
Keep enough money for a useful katana, travel options, and equipment upgrades before mastery farming.
The Wind Breathing page on Project Slayers Wiki is also useful as a reference point, but in-game requirements should take priority if the page or game version differs.
How to Get the 50 Demon Horns
Demon horns are the main material gate before Wind Breathing training begins. The important detail is that a demon does not necessarily provide a horn on every defeat. Because of that, the required total represents a farming target rather than a fixed number of battles.
A strong route combines ordinary demons with nearby enemies or bosses that have better horn opportunities. The gameplay reference identifies a location where several NPCs can drop horns and a boss can provide multiple horns with a separate chance. Treat those values as version-sensitive rather than guaranteed outcomes.
| Farming target | Main benefit | Practical use |
|---|---|---|
| Regular demons | Repeatable fights and steady experience | Build levels while collecting horns |
| Horn-dropping NPC groups | Multiple targets in one area | Reduce travel between encounters |
| Nearby boss | Potentially larger single drop | Add boss attempts between regular spawns |
| Night encounters | Access to certain demon activity | Plan around the game’s time cycle |
| Safe recovery area | Temporary protection and reset point | Recover before the next combat loop |
Reach a Combat-Ready Level
Finish early quests and improve your damage before entering the demon route. The goal is to defeat enemies quickly without exhausting all of your healing items.
Set a Nearby Spawn
Use the closest practical spawn location before starting repeated fights. A short return route protects your farming efficiency after an unexpected defeat.
Farm Regular Demons
Fight demons in groups only when your stamina and health allow it. Use blocks, short combos, and poison or clan bonuses if your build provides them.
Add Boss Attempts
Visit a horn-dropping boss when it is available. Boss drops can shorten the grind, but do not rely on one encounter to provide the entire requirement.
Return at 50 Horns
Visit the Wind trainer only after checking your inventory. Confirm that the total is correct before beginning the training sequence.
The most common mistake is treating every demon defeat as guaranteed progress. Instead, measure progress by inventory count and use experience gains as a secondary benefit. If the area includes cold or storm effects, identify campfires, immunity zones, or other safe points before committing to a long session.
Use demon farming to improve both your level and your horn count. If a fight is taking too long, upgrade damage or survivability before continuing rather than forcing inefficient attempts.
A temporary experience or mastery boost can make the route more productive, but it does not remove the need to manage travel, enemy respawns, and survival. Boosts are most valuable when you already have a stable farming loop.
Wind Trainer Challenges and Unlock Order
After collecting the required horns, speak with the Wind trainer and begin the training sequence. The challenges are less about raw combat and more about completing short activities under movement and timing pressure.
The demonstrated sequence includes push-ups, boulder splitting or pushing, aim training, and meditation. Some versions may display additional or slightly different tasks, so read the objective text carefully before leaving the area.
| Training task | Skill tested | Recommended approach |
|---|---|---|
| Push-ups | Timing and input accuracy | Slow down and prioritize correct inputs |
| Boulder task | Patience and movement control | Follow the route without rushing the timer |
| Aim training | Target tracking | Keep your cursor steady and finish each target |
| Meditation | Rhythm and reaction timing | Watch the input pattern instead of clicking randomly |
| Trainer battle | Basic combat readiness | Save stamina and use reliable attacks |
The order and names of Wind training activities may vary by update. Follow the active quest marker and treat the sequence below as a practical reference, not a permanent map rule.
The boulder activity is often the slowest section because it emphasizes movement over damage. Avoid unnecessary resets, and do not spend stamina on repeated dashes if normal movement is sufficient. During meditation, connection delay can make timing inputs feel inconsistent, so use a stable server whenever possible.
The final trainer fight should be approached as a separate combat check. Heal before entering, confirm your weapon is equipped, and avoid using every skill immediately. The goal is to complete the fight while preserving enough health for the next travel segment.
Push-Ups
Prioritize accuracy. Rushing the sequence creates unnecessary resets.
Boulder Work
Follow the path carefully and conserve stamina during long movement sections.
Aim Training
Keep the cursor controlled and finish targets in a steady rhythm.
Meditation
Focus on the input pattern and account for possible connection delay.
Once the activities are complete, defeat the Wind trainee or required trainer opponent. After the final combat step, Wind Breathing becomes available, but the style still needs mastery before its full kit becomes practical.
You have completed the Wind Breathing unlock route when the style appears in your skill tree and its first ability can be purchased with mastery.
Wind Breathing Skills, Mastery, and Boss Combat
Wind Breathing rewards players who combine close-range M1 pressure with ranged or launching skills. Its attacks can create combo openings, but the style is not automatically safe against bosses. Sanemi can punish careless skill use with heavy damage, guard breaks, and cinematic attacks.
Begin mastery farming with normal enemies or repeatable slayer targets before attempting long boss sessions. This lets you learn the timing of each skill without losing every attempt to a single mistake.
| Combat element | Wind Breathing role | Best practice |
|---|---|---|
| M1 attacks | Reliable damage and pressure | Use them when the boss is recovering |
| Launching skill | Starts or extends a combo | Activate after confirming an opening |
| Ranged attack | Adds space and safer damage | Use it when direct contact is risky |
| Guarding | Protects against heavy retaliation | Block before committing to another skill |
| Mode ability | Improves Wind-focused damage | Save it for a confirmed combo or boss phase |
The first skill can be charged and released for a slash, while later abilities add more launch and area-control potential. The ultimate provides a larger visual attack sequence and is especially useful when several enemies are grouped together. However, using an animation-heavy skill while a boss is active can leave you vulnerable if the attack is interrupted.
Sanemi can deal severe damage even when your character has good equipment. Do not trade hits blindly; block, reposition, and attack during recovery windows.
A practical Sanemi strategy is to keep the fight simple:
- Open with M1 attacks when Sanemi is not actively casting.
- Use one Wind skill, then return to movement or blocking.
- Avoid demonstrating every ability during a live boss attempt.
- Save your mode for a confirmed damage window.
- Reset your position if the boss begins a cinematic or high-damage sequence.
Wind Breathing also benefits from equipment that improves damage, health, or weapon performance. A Wind katana obtained through boss farming can further improve the build, but it should be treated as a later upgrade rather than a requirement for unlocking the breathing style.
Farm safer enemies until you understand each animation. Mastery gained consistently is more valuable than repeatedly losing time to an unsafe boss rotation.
The overall build becomes more effective when clan bonuses, weapon damage, accessories, and Wind skills support the same goal. A movement-focused setup can help you reposition, while a damage-heavy setup shortens boss phases but gives you less room for mistakes.
Using Wind Breathing in Final Selection
Wind Breathing is useful during Final Selection because it combines range, mobility, and strong combo tools. The exam still requires navigation, quest completion, parkour, rescue objectives, and a final boss encounter, so combat power alone does not guarantee a smooth clear.
The most important preparation step is stamina management. Repeated dashes can make travel faster, but arriving at a demon encounter without stamina removes access to key attacks and defensive movement.
Final Selection Preparation:
- Equip Wind Breathing and confirm your katana is active
- Carry healing items before entering the exam
- Save stamina for demon fights and the Hand Demon
- Learn the fruit, blade, rescue, and parkour objectives
- Build your mode meter before the final boss when possible
| Final Selection stage | Main challenge | Wind Breathing advice |
|---|---|---|
| Fruit collection | Locate several objective items | Move efficiently and preserve stamina |
| Demon objectives | Defeat enemies without being surrounded | Use launchers and ranged attacks to control space |
| Blade recovery | Travel to the objective and return safely | Avoid unnecessary fights during navigation |
| Rescue task | Reach and escort the civilian | Clear nearby enemies before committing to the return route |
| Parkour section | Complete movement checkpoints | Slow down at difficult jumps instead of wasting lives |
| Hand Demon | Heavy damage and additional enemies | Use mode, block often, and target spawned demons quickly |
The Hand Demon is the largest combat risk in the exam. It can pressure you with direct attacks while additional demons create hit-stun chains. Wind’s ranged and area attacks help clear space, but stamina and positioning remain essential.
When the boss summons extra enemies, do not focus only on the main target if the smaller demons are surrounding you. Remove enough pressure to create an escape route, then return to the boss. Healing between phases can be more valuable than forcing another combo at low health.
Wind Breathing gives you useful tools for Final Selection, but careful routing is still the deciding factor. Treat travel, stamina, and recovery as part of the fight.
After completing the exam, continue farming mastery and equipment upgrades. The style becomes more rewarding as you learn when to use each attack instead of relying on a single ability.
Q: How many demon horns does Project Slayers wind breathing require?
The Wind trainer requirement shown in the current reference is 50 demon horns. Because requirements can change between updates, check the trainer’s active dialogue before completing the final farming session.
Q: What is the fastest way to farm demon horns?
Use a repeatable demon route that combines regular demons with nearby horn-dropping enemies or bosses. The best route depends on your level, damage, spawn location, and current server conditions.
Q: What training tasks unlock Wind Breathing?
The demonstrated route includes push-ups, a boulder challenge, aim training, meditation, and a required trainer battle. The exact order or task names may vary after updates.
Q: Is Wind Breathing good for Final Selection?
Yes, Wind offers ranged attacks, launchers, and combo tools that help against groups. You still need careful stamina management, healing, and positioning for the Hand Demon.